I’m a global game jam enthusiast. I went to my first global game jam in 2010 and never stopped going afterwards.
Not all of the games were equally fun and exiting, but I definitely enjoyed making them.
Here’s a list of all the games I’ve made over the years.
2010: Mr Blanky A little girl who’s lost her blanket ends up in a strange world trying to get it back |
2011: Purge Manipulate waves of opposing forces while you try to destroy their home planet |
|
![]() 2012: Size Matters Puzzle/Platformer in which you control a ball-like object with the ability to change size. Size Matters eventually led to the commercially released game: iO |
![]() 2013: HeartCore Fix wounds by shooting cells, which clump together. |
|
![]() 2014: Segmentation Fault Cooperative puzzle game in which you and a teammate both control robots. Something went wrong with the wiring and you end up seeing the other player’s visuals. Clear communication is required to both make it to the exit |
![]() 2015: Combo A collection of mini-games in which three players each play a small game. The catch is that every now and then, the controls swap. |
|
![]() 2016: Weird Willy’s Wonky Metal Arena Combo/Rhythm game in which the player has to defeat waves of enemies by quickly casting the correct spell by entering a string of button presses |
![]() 2017: Space Whale Boris Puzzle/Platformer in which the player has to make whale-like noises in the computer’s microphone in order to manipulate the obstacles in the level. The game detects microphone input pitch in order to change the level geometry |